![]() If you need a continuous repetition, set the delay as the same duration of the animation. Created by the hilarious and talented team behind Mister Horse Animation Composer is an incredibly handy plug-in for Adobe After Effects that will save you. to your jetpack compose navigation system New Animation Composer 3 - Free plugin for Adobe After Effects Watch on Description Animation Composer is a. After the delay, the animation is played again. So, when the animated vector is at the end position, the static image is drawn. Painter = if (atEnd) painter else animatedPainter, Val animatedPainter = rememberAnimatedVectorPainter(ĪnimatedImageVector = AnimatedImageVector.animatedVectorResource(R.drawable.avd_anim), Image = ImageVector.vectorResource(R.drawable.ic_start) If (isRunning) // run the animation if isRunning is true.ĬolorFilter = ColorFilter.tint(Color.Red)Ĭase you need to repeat the animation from the start, the only way I find was create two vector drawables like ic_start and ic_end using the information declared in the animated vector drawable and do the following: // this is the vector resource of the start point of the animation IsRunning = !isRunning // start/stop animation Painter = rememberAnimatedVectorPainter(image, atEnd), ![]() This is necessary just if you want to run the animation when the ![]() This function is called when the component is first launchedĭelay(1000) // set here your delay between animations The coroutine scope is necessary to launch the coroutine Leaving my solution here (using compose 1.2.0-alpha07).Īdd the dependencies in your adle dependencies
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