Once ordered, your pet is usually only gone for a minute or two. You can also give your pet a simple shopping list (potions, identify scrolls etc.) and get it to bring supplies back. There is hardly any need to return to vendors, either, as it is possible to load your pet up with loot and send it off to town to sell it all. Whereas Blizzard’s behemoth would have you grind your mouse finger away in an attempt to gain enough loot and coin to finally upgrade or replace your gear back at the main hub, Torchlight II streamlines the experience, offering overpowered loot from each elite beast you conquer as well as a constant flow of coin. It takes a few hours to appreciate the different play approach when compared to Diablo. It encourages you to utilize new weapons and ember augmentations as you receive them, as there will always be something new to swap in soon. Rather than require hours of clicking to finally uncover that gleaming epic weapon, Torchlight II offers a fast-tracked feast of churning loot that comes thick and fast. Torchlight II knows that it is a $20 game and so does away with the coquettish fluff of Diablo III. Some corners have been cut, such as the broad-strokes menu art, limited character designs and less micro attention to detail, but it still manages to punch out a full release feel. Torchlight II doesn’t exactly fill that vacuum, given as it is an obsequious homage to the very series we are talking about -from some of the original Blizzard North developers no less- but do not mistake it for Diablo lite it is much more than a cheap alternative. If you loved it, good for you, but for many it lacked soul. The story was going nowhere, the environments became marathons of repetition and I simply had no interest in the hardcore end/grind game. It got to the point where there was just no motivation to continue. For this writer, Diablo III is such a bloated game that I never finished it, leaving my monk somewhere in the yellow-tinged sands of Act II.
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